Yes. Reel Games brings several kinds of games together on iPhone and iPad. Bits offers a mixed collection on Android, while Simon Tatham’s Puzzles focuses on single-player logic puzzles. The useful choice depends on which games you will return to, what access costs, and what progress you want to keep.

If you are tired of installing a new app for every passing interest, start with a small shortlist. Look for a collection that contains a few genuinely different things you enjoy: perhaps a number puzzle, a quick reflex game, and a board game. A large headline count is less helpful than knowing your favorites are included.

Three collections to consider

Reel Games: Swipe & Play! is available for iPhone and iPad. Its developer lists arcade, puzzle and strategy games, a free starter selection, and a Pro subscription for the full library. Recent release notes describe search, favorites and a recently played list. Its official website says the games run offline and leaderboard syncing needs a connection. It is a candidate if you want mixed genres and swipe-based discovery; check the store for current compatibility and subscription terms.

Bits: Offline Games No WiFi is an Android collection from DCZT with puzzle, word, card and arcade games. Its Google Play listing advertises offline play and marks the app as containing ads and in-app purchases. Consider it if you want several familiar game types in one install, while checking which interruptions and purchases apply to the games you choose. Its website currently labels the iPhone version as coming soon.

Simon Tatham’s Puzzles is an Android option from Chris Boyle for people who mainly want logic puzzles. The maintainer describes 40 single-player games, adjustable size and difficulty, free access, no ads, and offline play. This is the more focused choice if the variety you want is different puzzles rather than a mixture of action, sports and board games.

These details come from publisher pages and store listings checked on October 7, 2026. Check the listing for your device and region before downloading or paying. We have left out exact collection counts where a publisher’s website and store description disagree.

Choose the kinds of games first

Write down three game types you actually want. Then look for a named game in each category and check whether it is available in the free or paid tier you intend to use. A collection can look enormous while offering very little of your favorite kind of play.

Also distinguish a game from a level. A hundred stages of one puzzle can be a worthwhile collection, but they answer a different need from switching between a puzzle, a racer and a card game. Neither format needs a bigger number to justify itself.

Be specific about the progress you want

“Keeps my progress” can mean several things. Before settling on an app, decide which of these matters to you:

  • A saved position: you return to the same unfinished board or run
  • Completion: cleared levels or campaigns stay marked as finished
  • Personal records: your best score is remembered for each game
  • Collection-wide progress: achievements or unlocks connect your sessions

A leaderboard alone does not establish that an unfinished game will resume. Likewise, earning experience points across a collection does not tell you whether individual games have endings. Look for the exact feature you care about in the publisher’s description, then check it with a low-stakes game.

Make a small collection work for you

Start with two or three favorites. Find how to return to them, check the limits of the access tier you chose, and revisit an unfinished game after closing the app. Check installed storage after any extra content downloads; one app icon does not tell you how much space the collection uses.

If your main requirement is a break that can end suddenly, use our short-session game checklist. If you want to move between games with a vertical swipe, our guide to playable feeds explains that format in more detail.

Where Poppivo fits

Poppivo is launching soon with 44 games planned for its collection. We want to combine portrait, one-thumb play with a swipeable feed and complete single-player campaigns, followed by optional endless play. You can explore the planned games now through their artwork.

CUTWING concept art showing a cream and copper paper bird flying among floating ivory islands.
CUTWING from Poppivo’s planned collection. Concept art.

Browse the Poppivo collection or join the waitlist for launch news.

Sources